Namespaces
Variants
Views
Actions

exception specification

From cppreference.com
< cpp‎ | language
Revision as of 21:22, 2 November 2012 by P12bot (Talk | contribs)

 
 
C++ language
General topics
Flow control
Conditional execution statements
Iteration statements
Jump statements
Functions
function declaration
lambda function declaration
function template
inline specifier
exception specifications (deprecated)
noexcept specifier (C++11)
Exceptions
Namespaces
Types
decltype specifier (C++11)
Specifiers
cv specifiers
storage duration specifiers
constexpr specifier (C++11)
auto specifier (C++11)
alignas specifier (C++11)
Initialization
Literals
Expressions
alternative representations
Utilities
Types
typedef declaration
type alias declaration (C++11)
attributes (C++11)
Casts
implicit conversions
const_cast conversion
static_cast conversion
dynamic_cast conversion
reinterpret_cast conversion
C-style and functional cast
Memory allocation
Classes
Class-specific function properties
Special member functions
Templates
class template
function template
template specialization
parameter packs (C++11)
Miscellaneous
Inline assembly
 

Lists the exceptions that a function might directly or indirectly throw.

Contents

Syntax

throw(Template:sparam) (deprecated)

Explanation

If a function is declared with type T listed in its exception specification, the function may throw exceptions of that type or a type derived from it.

If the function throws an exception of the type not listed in its exception specification, the function std::unexpected is called. The default function calls std::terminate, but it may be replaced by a user-provided function (via std::set_unexpected) which may call std::terminate or throw an exception. If the exception thrown from std::unexpected is accepted by the exception specification, stack unwinding continues as usual. If it isn't, but std::bad_exception is allowed by the exception specification, std::bad_exception is thrown. Otherwise, std::terminate is called.

Example

class X {};
class Y {};
class Z : public X {};
class W {};
 
void f() throw(X, Y) 
{
    int n = 0;
    if (n) throw X(); // OK
    if (n) throw Z(); // also OK
    throw W(); // will call std::unexpected()
}


See also