# std::shuffle_order_engine::shuffle_order_engine

From cppreference.com

< cpp | numeric | random | shuffle order engine

shuffle_order_engine(); |
(1) | (since C++11) |

explicit shuffle_order_engine( result_type s ); |
(2) | (since C++11) |

template< class Sseq > explicit shuffle_order_engine( Sseq& seq ); |
(3) | (since C++11) |

explicit shuffle_order_engine( const Engine& e ); |
(4) | (since C++11) |

explicit shuffle_order_engine( Engine&& e ); |
(5) | (since C++11) |

Constructs new pseudo-random engine adaptor.

1) Default constructor. The underlying engine is also default-constructed.

2) Constructs the underlying engine with

`s`

.3) Constructs the underlying engine with seed sequence

`seq`

.
This constructor only participate in overload resolution if `Sseq`

qualifies as a `SeedSequence`

. In particular, this constructor does not participate in overload resolution if `Sseq`

is implicitly convertible to `result_type`

.4) Constructs the underlying engine with a copy of

`e`

.5) Move-constructs the underlying engine with

`e`

. `e`

holds unspecified, but valid state afterwards.### [edit] Parameters

s | - | integer value to construct the underlying engine with |

seq | - | seed sequence to construct the underlying engine with |

e | - | pseudo-random number engine to initialize with |