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std::filesystem::directory_entry::is_socket

From cppreference.com
 
 
 
 
bool is_socket() const;
bool is_socket( std::error_code& ec ) const noexcept;
(since C++17)

Checks whether the pointed-to object is a named socket. Effectively returns std::filesystem::is_socket(status()) or std::filesystem::is_socket(status(ec)), respectively

Contents

[edit] Parameters

ec - out-parameter for error reporting in the non-throwing overload

[edit] Return value

true if the referred-to filesystem object is a named socket, false otherwise.

[edit] Exceptions

The overload that does not take a std::error_code& parameter throws filesystem_error on underlying OS API errors, constructed with p as the first argument and the OS error code as the error code argument. std::bad_alloc may be thrown if memory allocation fails. The overload taking a std::error_code& parameter sets it to the OS API error code if an OS API call fails, and executes ec.clear() if no errors occur.

[edit] Example

[edit] See also

(C++17)
checks whether the argument refers to a named IPC socket
(function) [edit]