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Class declaration

From cppreference.com
< cpp‎ | language

Classes and structs are user-defined types, defined by class-specifier, which appears in decl-specifier-seq of the declaration syntax. The class specifier has the following syntax:

class-key attr class-head-name base-clause { member-specification }
class-key - one of class or struct. The keywords are identical except for the default member access and the default base class access.
attr(C++11) - optional sequence of any number of attributes, may include alignas specifier
class-head-name - the name of the class that's being defined. Optionally qualified, optionally followed by keyword final. The name may be omitted, in which case the class is unnamed (note that unnamed class cannot be final)
base-clause - optional list of one or more parent classes and the model of inheritance used for each (see derived class)
member-specification - list of access specifiers, member object and member function declarations and definitions (see below)

See classes for general overview of the syntax. If class-key is union, the declaration introduces a union type.

[edit] Forward declaration

A declaration of the following form

class-key attr identifier ;

Declares a class type which will be defined later in this scope. Until the definition appears, this class name has incomplete type. This allows classes that refer to each other:

class Vector; // forward declaration
class Matrix {
    // ...
    friend Vector operator*(const Matrix&, const Vector&);
};
class Vector {
    // ...
    friend Vector operator*(const Matrix&, const Vector&);
};

and if a particular source file only uses pointers and references to the class, this makes it possible to reduce #include dependencies:

// in MyStruct.h 
#include <iosfwd> // contains forward declaration of std::ostream
struct MyStruct {
    int value;
    friend std::ostream& operator<<(std::ostream& os, const S& s);
    // definition provided in MyStruct.cpp file which uses #include <ostream>
};

If forward declaration appears in local scope, it hides previously declared class, variable, function, and all other declarations of the same name that may appear in enclosing scopes:

struct s { int a; };
struct s; // does nothing (s already defined in this scope)
void g() {
    struct s; // forward declaration of a new, local struct "s"
              // this hides global struct s until the end of this block
    s* p;     // pointer to local struct s
    struct s { char* p; }; // definitions of the local struct s
}

Note that a new class name may also be introduced by an elaborated type specifier which appears as part of another declaration, but only if name lookup can't find a previously declared class with the same name.

class U;
namespace ns{
    class Y f(class T p); // declares function ns::f and declares ns::T and ns::Y
    class U f(); // U refers to ::U
    Y* p; T* q; // can use pointers and references to T and Y
}

[edit] Member specification

The member specification, or the body of a class definition, is a brace-enclosed sequence of any number of the following:

1) Member declarations, which are declarations of static and non-static data members and member functions, typedef declarations, scoped and unscoped enumerations, and other, nested, class declarations.
class S {
    int d1; // non-static data member
    int a[10] = {1,2}; // non-static data member with initializer (C++11)
    static const int d2 = 1; // static data member with initializer
    virtual void f1(int) = 0; // pure virtual member function
    std::string d3, *d4, f2(int); // two data members and a member function
    enum {NORTH, SOUTH, EAST, WEST};
    struct NestedS {
        std::string s;
    } d5, *d6;
    typedef NestedS value_type, *pointer_type;
};
2) Function definitions, which both declare and define member functions. A semicolon after a member function definition is optional. All member functions that are defined inside a class body are automaticaly inline.
class M {
    std::size_t C;
    std::vector<int> data;
 public:
    M(std::size_t R, std::size_t C) : C(C), data(R*C) {} // constructor definition 
    int operator()(size_t r, size_t c) const { // member function definition
        return data[r*C+c];
    }
    int& operator()(size_t r, size_t c) {  // another member function definition
        return data[r*C+c];
    }
};
3) Access specifiers public:, protected:, and private:
class S {
 public:
    S();          // public constructor
    S(const S&);  // public copy constructor
    virtual ~S(); // public virtual destructor
 private:
    int* ptr; // private data member
};
4) Using-declarations
class Base {
 protected:
     int d;
};
class Derived : public Base {
 public:
    using Base::d; // make Base's protected member d a public member of Derived
    using Base::Base; // inherit all parent's constructors (C++11)
};
5) static_assert declarations
template<typename T>
struct Foo {
  static_assert(std::is_floating_point<T>::value, "Foo<T>: T must be floating point");
};
6) member template declarations
struct S {
    template<typename T>
    void f(T&& n);
 
    template<class CharT>
    struct NestedS {
        std::basic_string<CharT> s;
    };
};
7) alias declarations
template <typename T>
struct identity
{
    using type = T;
};

[edit] Local classes

A class declaration can appear in namespace scope (in which case it defines an ordinary class), inside another class definition (in which case it defines a nested class), and inside the body of a function, in which case it defines a local class. This class only exists within the function scope, and is not accessible outside.

  • A local class cannot have static members
  • Member functions of a local class have no linkage
  • Member functions of a local class have to be defined entirely inside the class body
  • Local classes cannot have member templates or friend templates
  • A local class inside a function (including member function) can access the same names that the enclosing function can access.
  • local classes could not be used as template arguments
(until C++11)
#include <vector>
#include <algorithm>
#include <iostream>
 
int main()
{
    std::vector<int> v{1,2,3};
    struct Local {
       bool operator()(int n, int m) {
           return n > m;
       }
    };
    std::sort(v.begin(), v.end(), Local()); // since C++11
    for(int n: v) std::cout << n << ' ';
}

Output:

3 2 1