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frexp, frexpf, frexpl

From cppreference.com
< c‎ | numeric‎ | math
 
 
 
Common mathematical functions
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(C99)(C99)    

(C99)(C99)    

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Floating-point manipulation functions
frexp
(C99)(C99)
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Defined in header <math.h>
float       frexpf( float arg, int* exp );
(1) (since C99)
double      frexp( double arg, int* exp );
(2)
long double frexpl( long double arg, int* exp );
(3) (since C99)
Defined in header <tgmath.h>
#define frexp( arg, exp )
(4) (since C99)
1-3) Decomposes given floating-point value x into a normalized fraction and an integral power of two.
4) Type-generic macro: If arg has type long double, frexpl is called. Otherwise, if arg has integer type or the type double, frexp is called. Otherwise, frexpf is called, respectively.

Contents

[edit] Parameters

arg - floating-point value
exp - pointer to integer value to store the exponent to

[edit] Return value

If arg is zero, returns zero and stores zero in *exp.

Otherwise (if arg is not zero), if no errors occur, returns the value x in the range (-1;-0.5], [0.5; 1) and stores an integer value in *exp such that x×2(*exp)
=arg
.

If the value to be stored in *exp is outside the range of int, the behavior is unspecified.

If arg is not a floating-point number, the behavior is unspecified.

[edit] Error handling

This function is not subject to any errors specified in math_errhandling.

If the implementation supports IEEE floating-point arithmetic (IEC 60559),

  • If arg is ±0, it is returned, unmodified, and 0 is stored in *exp.
  • If arg is ±∞, it is returned, and an unspecified value is stored in *exp.
  • If arg is NaN, NaN is returned, and an unspecified value is stored in *exp.
  • No floating-point exceptions are raised.
  • If FLT_RADIX is 2 (or a power of 2), the returned value is exact, the current rounding mode is ignored.

[edit] Notes

On a binary system (where FLT_RADIX is 2), frexp may be implemented as

{
    *exp = (value == 0) ? 0 : (int)(1 + logb(value));
    return scalbn(value, -(*exp));
}

The function frexp, together with its dual, ldexp, can be used to manipulate the representation of a floating-point number without direct bit manipulations.

[edit] Example

#include <float.h>
#include <math.h>
#include <stdio.h>
 
int main(void)
{
    double f = 123.45;
    printf("Given the number %.2f or %a in hex,\n", f, f);
 
    double f3;
    double f2 = modf(f, &f3);
    printf("modf() makes %.0f + %.2f\n", f3, f2);
 
    int i;
    f2 = frexp(f, &i);
    printf("frexp() makes %f * 2^%d\n", f2, i);
 
    i = ilogb(f);
    printf("logb()/ilogb() make %f * %d^%d\n", f/scalbn(1.0, i), FLT_RADIX, i);
}

Possible output:

Given the number 123.45 or 0x1.edccccccccccdp+6 in hex,
modf() makes 123 + 0.45
frexp() makes 0.964453 * 2^7
logb()/ilogb() make 1.92891 * 2^6

[edit] References

  • C23 standard (ISO/IEC 9899:2024):
  • 7.12.6.4 The frexp functions (p: TBD)
  • 7.25 Type-generic math <tgmath.h> (p: TBD)
  • F.10.3.4 The frexp functions (p: TBD)
  • C17 standard (ISO/IEC 9899:2018):
  • 7.12.6.4 The frexp functions (p: TBD)
  • 7.25 Type-generic math <tgmath.h> (p: TBD)
  • F.10.3.4 The frexp functions (p: TBD)
  • C11 standard (ISO/IEC 9899:2011):
  • 7.12.6.4 The frexp functions (p: 243)
  • 7.25 Type-generic math <tgmath.h> (p: 373-375)
  • F.10.3.4 The frexp functions (p: 521)
  • C99 standard (ISO/IEC 9899:1999):
  • 7.12.6.4 The frexp functions (p: 224)
  • 7.22 Type-generic math <tgmath.h> (p: 335-337)
  • F.9.3.4 The frexp functions (p: 458)
  • C89/C90 standard (ISO/IEC 9899:1990):
  • 4.5.4.2 The frexp function

[edit] See also

multiplies a number by 2 raised to a power
(function) [edit]
(C99)(C99)(C99)
extracts exponent of the given number
(function) [edit]
(C99)(C99)(C99)
extracts exponent of the given number
(function) [edit]
(C99)(C99)
breaks a number into integer and fractional parts
(function) [edit]