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Structured binding declaration (since C++17)

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Binds the specified names to subobjects or elements of the initializer.

Like a reference, a structured binding is an alias to an existing object. Unlike a reference, a structured binding does not have to be of a reference type.

attr (optional) cv-auto ref-qualifier (optional) [ identifier-list ] = expression ; (1)
attr (optional) cv-auto ref-qualifier (optional) [ identifier-list ]{ expression }; (2)
attr (optional) cv-auto ref-qualifier (optional) [ identifier-list ]( expression ); (3)
attr - sequence of any number of attributes
cv-auto - possibly cv-qualified type specifier auto, may also include storage-class-specifier static or thread_local; including volatile in cv-qualifiers is deprecated(since C++20)
ref-qualifier - either & or &&
identifier-list - list of comma-separated identifiers introduced by this declaration
expression - an expression that does not have the comma operator at the top level (grammatically, an assignment-expression), and has either array or non-union class type. If expression refers to any of the names from identifier-list, the declaration is ill-formed.

A structured binding declaration introduces all identifiers in the identifier-list as names in the surrounding scope and binds them to subobjects or elements of the object denoted by expression. The bindings so introduced are called structured bindings.

A structured binding declaration first introduces a uniquely-named variable (here denoted by e) to hold the value of the initializer, as follows:

  • If expression has array type A and no ref-qualifier is present, then e has type cv A, where cv is the cv-qualifiers in the cv-auto sequence, and each element of e is copy- (for (1)) or direct- (for (2,3)) initialized from the corresponding element of expression.
  • Otherwise e is defined as if by using its name instead of [ identifier-list ] in the declaration.

We use E to denote the type of the expression e. (In other words, E is the equivalent of std::remove_reference_t<decltype((e))>.)

A structured binding declaration then performs the binding in one of three possible ways, depending on E:

  • Case 1: if E is an array type, then the names are bound to the array elements.
  • Case 2: if E is a non-union class type and std::tuple_size<E> is a complete type with a member named value (regardless of the type or accessibility of such member), then the "tuple-like" binding protocol is used.
  • Case 3: if E is a non-union class type but std::tuple_size<E> is not a complete type, then the names are bound to the accessible data members of E.

Each of the three cases is described in more detail below.

Each structured binding has a referenced type, defined in the description below. This type is the type returned by decltype when applied to an unparenthesized structured binding.

Contents

[edit] Case 1: binding an array

Each identifier in the identifier-list becomes the name of an lvalue that refers to the corresponding element of the array. The number of identifiers must equal the number of array elements.

The referenced type for each identifier is the array element type. Note that if the array type E is cv-qualified, so is its element type.

int a[2] = {1, 2};
 
auto [x, y] = a;    // creates e[2], copies a into e,
                    // then x refers to e[0], y refers to e[1]
auto& [xr, yr] = a; // xr refers to a[0], yr refers to a[1]

[edit] Case 2: binding a tuple-like type

The expression std::tuple_size<E>::value must be a well-formed integer constant expression, and the number of identifiers must equal std::tuple_size<E>::value.

For each identifier, a variable whose type is "reference to std::tuple_element<i, E>::type" is introduced: lvalue reference if its corresponding initializer is an lvalue, rvalue reference otherwise. The initializer for the i-th variable is

  • e.get<i>(), if lookup for the identifier get in the scope of E by class member access lookup finds at least one declaration that is a function template whose first template parameter is a non-type parameter
  • Otherwise, get<i>(e), where get is looked up by argument-dependent lookup only, ignoring non-ADL lookup.

In these initializer expressions, e is an lvalue if the type of the entity e is an lvalue reference (this only happens if the ref-qualifier is & or if it is && and the initializer expression is an lvalue) and an xvalue otherwise (this effectively performs a kind of perfect forwarding), i is a std::size_t prvalue, and <i> is always interpreted as a template parameter list.

The variable has the same storage duration as e.

The identifier then becomes the name of an lvalue that refers to the object bound to said variable.

The referenced type for the i-th identifier is std::tuple_element<i, E>::type.

float x{};
char  y{};
int   z{};
 
std::tuple<float&, char&&, int> tpl(x, std::move(y), z);
const auto& [a, b, c] = tpl;
// using Tpl = const std::tuple<float&, char&&, int>;
// a names a structured binding that refers to x (initialized from get<0>(tpl))
// decltype(a) is std::tuple_element<0, Tpl>::type, i.e. float&
// b names a structured binding that refers to y (initialized from get<1>(tpl))
// decltype(b) is std::tuple_element<1, Tpl>::type, i.e. char&&
// c names a structured binding that refers to the third component of tpl, get<2>(tpl)
// decltype(c) is std::tuple_element<2, Tpl>::type, i.e. const int

[edit] Case 3: binding to data members

Every non-static data member of E must be a direct member of E or the same base class of E, and must be well-formed in the context of the structured binding when named as e.name. E may not have an anonymous union member. The number of identifiers must equal the number of non-static data members.

Each identifier in identifier-list becomes the name of an lvalue that refers to the next member of e in declaration order (bit-fields are supported); the type of the lvalue is that of e.m_i, where m_i refers to the ith member.

The referenced type of the i-th identifier is the type of e.m_i if it is not a reference type, or the declared type of m_i otherwise.

#include <iostream>
 
struct S
{
    mutable int x1 : 2;
    volatile double y1;
};
 
S f() { return S{1, 2.3}; }
 
int main()
{
    const auto [x, y] = f(); // x is an int lvalue identifying the 2-bit bit-field
                             // y is a const volatile double lvalue
    std::cout << x << ' ' << y << '\n';  // 1 2.3
    x = -2;   // OK
//  y = -2.;  // Error: y is const-qualified
    std::cout << x << ' ' << y << '\n';  // -2 2.3
}

[edit] Notes

Structured bindings cannot be constrained:

template<class T>
concept C = true;
 
C auto [x, y] = std::pair{1, 2}; // error: constrained
(since C++20)

The lookup for member get ignores accessibility as usual and also ignores the exact type of the non-type template parameter. A private template<char*> void get(); member will cause the member interpretation to be used, even though it is ill-formed.

The portion of the declaration preceding [ applies to the hidden variable e, not to the introduced identifiers:

int a = 1, b = 2;
const auto& [x, y] = std::tie(a, b); // x and y are of type int&
auto [z, w] = std::tie(a, b);        // z and w are still of type int&
assert(&z == &a);                    // passes

The tuple-like interpretation is always used if std::tuple_size<E> is a complete type with a member named value, even if that would cause the program to be ill-formed:

struct A { int x; };
 
namespace std
{
    template<>
    struct tuple_size<::A> { void value(); };
}
 
auto [x] = A{}; // error; the "data member" interpretation is not considered.

The usual rules for reference-binding to temporaries (including lifetime-extension) apply if a ref-qualifier is present and the expression is a prvalue. In those cases the hidden variable e is a reference that binds to the temporary variable materialized from the prvalue expression, extending its lifetime. As usual, the binding will fail if e is a non-const lvalue reference:

int a = 1;
 
const auto& [x] = std::make_tuple(a); // OK, not dangling
auto&       [y] = std::make_tuple(a); // error, cannot bind auto& to rvalue std::tuple
auto&&      [z] = std::make_tuple(a); // also OK

decltype(x), where x denotes a structured binding, names the referenced type of that structured binding. In the tuple-like case, this is the type returned by std::tuple_element, which may not be a reference even though a hidden reference is always introduced in this case. This effectively emulates the behavior of binding to a struct whose non-static data members have the types returned by tuple_element, with the referenceness of the binding itself being a mere implementation detail.

std::tuple<int, int&> f();
 
auto [x, y] = f();       // decltype(x) is int
                         // decltype(y) is int&
 
const auto [z, w] = f(); // decltype(z) is const int
                         // decltype(w) is int&

Structured bindings cannot be captured by lambda expressions:

#include <cassert>
 
int main()
{
    struct S { int p{6}, q{7}; };
    const auto& [b, d] = S{};
    auto l = [b, d] { return b * d; }; // valid since C++20
    assert(l() == 42);
}
(until C++20)
Feature-test macro Value Std Feature
__cpp_structured_bindings 201606L (C++17) Structured bindings

[edit] Example

#include <iomanip>
#include <iostream>
#include <set>
#include <string>
 
int main()
{
    std::set<std::string> myset{"hello"};
 
    for (int i{2}; i; --i)
    {
        if (auto [iter, success] = myset.insert("Hello"); success) 
            std::cout << "Insert is successful. The value is "
                      << std::quoted(*iter) << ".\n";
        else
            std::cout << "The value " << std::quoted(*iter)
                      << " already exists in the set.\n";
    }
 
    struct BitFields
    {
        // C++20: default member initializer for bit-fields
        int b : 4 {1}, d : 4 {2}, p : 4 {3}, q : 4 {4};
    };
 
    {
        const auto [b, d, p, q] = BitFields{};
        std::cout << b << ' ' << d << ' ' << p << ' ' << q << '\n';
    }
 
    {
        const auto [b, d, p, q] = []{ return BitFields{4, 3, 2, 1}; }();
        std::cout << b << ' ' << d << ' ' << p << ' ' << q << '\n';
    }
 
    {
        BitFields s;
 
        auto& [b, d, p, q] = s;
        std::cout << b << ' ' << d << ' ' << p << ' ' << q << '\n';
 
        b = 4, d = 3, p = 2, q = 1;
        std::cout << s.b << ' ' << s.d << ' ' << s.p << ' ' << s.q << '\n';
    }
}

Output:

Insert is successful. The value is "Hello".
The value "Hello" already exists in the set.
1 2 3 4
4 3 2 1
1 2 3 4
4 3 2 1

[edit] Defect reports

The following behavior-changing defect reports were applied retroactively to previously published C++ standards.

DR Applied to Behavior as published Correct behavior
CWG 2285 C++17 expression could refer to the names from identifier-list the declaration is ill-formed in this case
CWG 2312 C++17 the meaning of mutable was lost
in the binding-to-members case
its meaning is still kept
CWG 2386 C++17 the "tuple-like" binding protocol is used
whenever tuple_size<E> is a complete type
used only when tuple_size<E>
has a member value
CWG 2635 C++20 structured bindings could be constrained prohibited
P0961R1 C++17 in the tuple-like case, member get is
used if lookup finds a get of any kind
only if lookup finds a function
template with a non-type parameter
P0969R0 C++17 in the binding-to-members case, the
members are required to be public
only required to be accessible
in the context of the declaration

[edit] References

  • C++23 standard (ISO/IEC 14882:2023):
  • 9.6 Structured binding declarations [dcl.struct.bind] (p: 228-229)
  • C++20 standard (ISO/IEC 14882:2020):
  • 9.6 Structured binding declarations [dcl.struct.bind] (p: 219-220)
  • C++17 standard (ISO/IEC 14882:2017):
  • 11.5 Structured binding declarations [dcl.struct.bind] (p: 219-220)

[edit] See also

(C++11)
creates a tuple of lvalue references or unpacks a tuple into individual objects
(function template) [edit]