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std::uniform_random_bit_generator

From cppreference.com
< cpp‎ | numeric‎ | random
 
 
 
Pseudo-random number generation
Uniform random bit generators
uniform_random_bit_generator
(C++20)
Engines and engine adaptors
Non-deterministic generator
Distributions
Uniform distributions
Bernoulli distributions
Poisson distributions
Normal distributions
Sampling distributions
Seed Sequences
(C++11)
C library
 
Defined in header <random>
template< class G >

concept uniform_random_bit_generator =
    std::invocable<G&> && std::unsigned_integral<std::invoke_result_t<G&>> &&
    requires {
        { G::min() } -> std::same_as<std::invoke_result_t<G&>>;
        { G::max() } -> std::same_as<std::invoke_result_t<G&>>;
        requires std::bool_constant<(G::min() < G::max())>::value;

    };
(since C++20)

The concept uniform_random_bit_generator<G> specifies that G is the type of a uniform random bit generator, that is, objects of type G is a function object returning unsigned integer values such that each value in the range of possible results has (ideally) equal probability of being returned.

[edit] Semantic requirements

uniform_random_bit_generator<G> is modeled only if, given any object g of type G:

  • g() is in the range [G::min()G::max()],
  • g() has amortized constant complexity.

[edit] Notes

In order to satisfy the requirement std::bool_constant<(G::min() < G::max())>::value, both G::min() and G::max() must be constant expressions, and the result of the comparison must be true.