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std::async

From cppreference.com
< cpp‎ | thread
 
 
Concurrency support library
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async
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Defined in header <future>
template< class F, class... Args >
std::future</* see below */> async( F&& f, Args&&... args );
(1) (since C++11)
template< class F, class... Args >
std::future</* see below */> async( std::launch policy, F&& f, Args&&... args );
(2) (since C++11)

The function template std::async runs the function f asynchronously (potentially in a separate thread which might be a part of a thread pool) and returns a std::future that will eventually hold the result of that function call.

1) Behaves as if (2) is called with policy being std::launch::async | std::launch::deferred.
2) Calls a function f with arguments args according to a specific launch policy policy (see below).

The return type of std::async is std::future<V> where V is:

typename std::result_of<typename std::decay<F>::type(
                        typename std::decay<Args>::type...)>::type.

(until C++17)

std::invoke_result_t<std::decay_t<F>, std::decay_t<Args>...>.

(since C++17)

If any of the following conditions is satisfied, the program is ill-formed:

(until C++20)

If any of the following is false, the program is ill-formed:

(since C++20)

The call to std::async synchronizes with the call to f, and the completion of f is sequenced before making the shared state ready.

Contents

[edit] Parameters

f - Callable object to call
args - parameters to pass to f
policy - bitmask value, where individual bits control the allowed methods of execution

[edit] Return value

std::future referring to the shared state created by this call to std::async.

[edit] Launch policies

[edit] Async invocation

If the async flag is set, i.e. (policy & std::launch::async) != 0, then std::async calls

INVOKE(decay-copy(std::forward<F>(f)),
       decay-copy(std::forward<Args>(args))...)

(until C++23)

std::invoke(auto(std::forward<F>(f)),
            auto(std::forward<Args>(args))...)

(since C++23)

as if in a new thread of execution represented by a std::thread object.

The calls of decay-copy are evaluated in the current thread.

(until C++23)

The values produced by auto are materialized in the current thread.

(since C++23)

If the function f returns a value or throws an exception, it is stored in the shared state accessible through the std::future that std::async returns to the caller.

[edit] Deferred invocation

If the deferred flag is set (i.e. (policy & std::launch::deferred) != 0), then std::async stores

decay-copy(std::forward<F>(f)) and decay-copy(std::forward<Args>(args))... in the shared state.

(until C++23)

auto(std::forward<F>(f)) and auto(std::forward<Args>(args))... in the shared state.

(since C++23)

Lazy evaluation is performed:

  • The first call to a non-timed wait function on the std::future that std::async returned to the caller will evaluate INVOKE(std::move(g), std::move(xyz)) in the thread that called the waiting function (which does not have to be the thread that originally called std::async), where
(until C++23)
(since C++23)
  • The result or exception is placed in the shared state associated with the returned std::future and only then it is made ready. All further accesses to the same std::future will return the result immediately.

[edit] Other policies

If neither std::launch::async nor std::launch::deferred, nor any implementation-defined policy flag is set in policy, the behavior is undefined.

[edit] Policy selection

If more than one flag is set, it is implementation-defined which policy is selected. For the default (both the std::launch::async and std::launch::deferred flags are set in policy), standard recommends (but does not require) utilizing available concurrency, and deferring any additional tasks.

If the std::launch::async policy is chosen,

  • a call to a waiting function on an asynchronous return object that shares the shared state created by this std::async call blocks until the associated thread has completed, as if joined, or else time out; and
  • the associated thread completion synchronizes-with the successful return from the first function that is waiting on the shared state, or with the return of the last function that releases the shared state, whichever comes first.

[edit] Exceptions

Throws

[edit] Notes

The implementation may extend the behavior of the first overload of std::async by enabling additional (implementation-defined) bits in the default launch policy.

Examples of implementation-defined launch policies are the sync policy (execute immediately, within the std::async call) and the task policy (similar to std::async, but thread-locals are not cleared)

If the std::future obtained from std::async is not moved from or bound to a reference, the destructor of the std::future will block at the end of the full expression until the asynchronous operation completes, essentially making code such as the following synchronous:

std::async(std::launch::async, []{ f(); }); // temporary's dtor waits for f()
std::async(std::launch::async, []{ g(); }); // does not start until f() completes

Note that the destructors of std::futures obtained by means other than a call to std::async never block.

[edit] Example

#include <algorithm>
#include <future>
#include <iostream>
#include <mutex>
#include <numeric>
#include <string>
#include <vector>
 
std::mutex m;
 
struct X
{
    void foo(int i, const std::string& str)
    {
        std::lock_guard<std::mutex> lk(m);
        std::cout << str << ' ' << i << '\n';
    }
 
    void bar(const std::string& str)
    {
        std::lock_guard<std::mutex> lk(m);
        std::cout << str << '\n';
    }
 
    int operator()(int i)
    {
        std::lock_guard<std::mutex> lk(m);
        std::cout << i << '\n';
        return i + 10;
    }
};
 
template<typename RandomIt>
int parallel_sum(RandomIt beg, RandomIt end)
{
    auto len = end - beg;
    if (len < 1000)
        return std::accumulate(beg, end, 0);
 
    RandomIt mid = beg + len / 2;
    auto handle = std::async(std::launch::async,
                             parallel_sum<RandomIt>, mid, end);
    int sum = parallel_sum(beg, mid);
    return sum + handle.get();
}
 
int main()
{
    std::vector<int> v(10000, 1);
    std::cout << "The sum is " << parallel_sum(v.begin(), v.end()) << '\n';
 
    X x;
    // Calls (&x)->foo(42, "Hello") with default policy:
    // may print "Hello 42" concurrently or defer execution
    auto a1 = std::async(&X::foo, &x, 42, "Hello");
    // Calls x.bar("world!") with deferred policy
    // prints "world!" when a2.get() or a2.wait() is called
    auto a2 = std::async(std::launch::deferred, &X::bar, x, "world!");
    // Calls X()(43); with async policy
    // prints "43" concurrently
    auto a3 = std::async(std::launch::async, X(), 43);
    a2.wait();                     // prints "world!"
    std::cout << a3.get() << '\n'; // prints "53"
} // if a1 is not done at this point, destructor of a1 prints "Hello 42" here

Possible output:

The sum is 10000
43
world!
53
Hello 42

[edit] Defect reports

The following behavior-changing defect reports were applied retroactively to previously published C++ standards.

DR Applied to Behavior as published Correct behavior
LWG 2021 C++11 return type incorrect and value category
of arguments unclear in the deferred case
corrected return type and
clarified that rvalues are used
LWG 2078 C++11 it was unclear whether std::system_error
may be thrown if policy specifies other
launch policies besides std::launch::async
can only be thrown if
policy == std::launch::async
LWG 2100 C++11 timed waiting functions could not timeout
if std::launch::async policy is used
allowed
LWG 2120 C++11 the behavior was unclear if no standard
or implementation-defined policy is set
the behavior is
undefined in this case
LWG 2752 C++11 std::async might not throw std::bad_alloc if the
memory for the internal data structures cannot be allocated
throws
LWG 3476 C++20 (the decayed types of) F and the argument types
were directly required to be move constructible
removed these requirements[1]
  1. The move-constructibility is already indirectly required by std::is_constructible_v.

[edit] See also

(C++11)
waits for a value that is set asynchronously
(class template) [edit]